![]() One of Fire Emblem’s staple features is its permadeath, where when a character dies in battle, they stay dead. Fates adds a brand new Phoenix mode that should actually be called “Baby Mode”, or “Why Even Bother Playing This Game” mode. This limited multiplayer aspect adds an interesting wrinkle to the replayability of the game. For example, having a fully upgraded weapons hut might add several points into your fighters’ strength (attack) stats. ![]() Building on the StreetPass battles introduced in Fire Emblem: Awakening, Fates now allows it so that you and your friends can invade each other’s forts, with each fort’s customization adding to player resistances. Once you choose your path, players will acquire their own fort where they can have Corrin interact with the troops to further relationships (leading eventually to marriage, and then children who can fight by your side) or boost everyone’s stats via items. There are also a few new features to help punch up the familiar gameplay. The core Fire Emblem mechanics of moving sprites around a grid-based battlefield in a chess match of sorts-with different character classes and weapons having advantages and disadvantages against certain enemies-returns here, and remains relatively the same since the series’ inception over two decades ago in Japan. Once you get past these nuances in plot and gameplay difficulty, the three games play very similarly. Having played every game in the series since Fire Emblem: Path of Radiance, I again found Revelations to be the most satisfying of the three, because it provides the most true to form experience-even if I can appreciate how the other two can appeal to players of different skill levels and familiarity with the franchise. Lastly, Revelations strikes a balance between the two, offering up more opportunities for gold and experience like in Birthright, but providing the variety of objectives and true strategic gameplay seen in Conquest. There are also more varied goals like capturing points, or defeating only a certain number of enemies amongst the mission objectives. Experience points and gold come at a premium, and you’ll have to truly outsmart the computer if you hope to advance, not to mention make full use of every advantage you might have on the battlefield. It provides the most experience points to level characters up, and gold to upgrade and purchase the best weaponry with-all while giving you a taste of what to expect from other Fire Emblem games, even with its singular “destroy all enemies” goal of most missions.Ĭonquest is for the more experienced Fire Emblem player, and provides a harsher playthrough. Birthright could actually serve as a great starting point for newcomers to the series. Not to spoil anything, but key plot details are hidden by siding with one family or another, and although playing through both Birthright and Conquest offers you an overall greater insight into the cast of characters, only Revelations feels like a true Fire Emblem game in terms of the stakes that are on the line and the role your avatar plays.īesides the altered narrative of each title, the three games also offer slightly different gameplay experiences from one another. Unfortunately, of the three stories, the only truly satisfying one comes from Revelations. This is a boon, because if you otherwise wanted to explore all three perspectives, and learn all the details there are to learn about this latest Fire Emblem world, you’d have to buy the games separately as Birthright (Hoshido story), Conquest (Nohr story), and then Revelations (neutral story) as a DLC coming nearly a month after launch. What’s nice about Fire Emblem Fates Special Edition is that it offers all three paths on one game card, even allowing you to jump straight to the fateful decision on repeat playthroughs. ![]() When Corrin comes of age and the war between the two kingdoms reaches a fever pitch, you learn the truth of Corrin’s upbringing, and are faced with a game-altering decision: Return to Hoshido, stay with Nohr, or forge your own path towards peace and choose neither. In Fates, players assume the role of Corrin, a young prince (or princess) from the land of Hoshido who was kidnapped and raised by the kingdom of Nohr as one of their own. Instead of giving us one adventure, this time Nintendo and developer Intelligent Systems has split up it’s most recent chapter into three perspectives dubbed Fire Emblem Fates. But the Big N keeps innovating, and its most recent change of pace comes with its beloved strategy-RPG series, Fire Emblem. Sometimes those gambles pay huge dividends, and other times, they end in disaster. Nintendo has never been afraid to try something new.
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